Soccer Rules
The objective of soccer is to score goals using any part of the body (except the hands and arms) and prevent the opposing team from scoring; the team scoring the most goals wins the match.
Code of Conduct
- All players must follow the Carleton University Intramural & Adult League Player Code of Conduct.
- Sportsmanship and respect are mandatory.
- Taunting, dangerous aggression, or intentional infractions are not tolerated.
- Fighting or deliberate injury results in immediate removal from the league (zero-tolerance policy).
Spirit of the Game
- Emphasizes sportsmanship, fair play, and mutual respect.
- Prohibits taunting, aggression, intimidation, and “win-at-all-costs” behavior.
General Information
- Divisions are limited to 4 teams
- No inter-divisional play.
- Players must play for only one team and league.
- All participants must sign waivers and be registered.
- Eligibility: Carleton students, alumni, faculty, staff, and gym members.
- Players must check in and participate in a minimum number of games to qualify for playoffs.
Game Supervision
- One league official per game.
- Officials manage sign-ins, eligibility, and officiating.
- Respect for officials is mandatory; misconduct leads to ejection.
Equipment
- No hard casts or jewelry allowed.
- Shin guards are mandatory.
- Standard soccer nets and balls are used.
- Cleats allowed; metal spikes prohibited.
Rules
1. Players
- 7 vs 7 format (6 outfield + 1 goalkeeper).
- Coed teams must maintain a 4:3 or 5:2 gender ratio.
- Minimum 5 players to start a match.
- 10-minute grace period before forfeit (3-0 loss).
- All players must wear numbered shirts of the same color.
2. Time
- Two 25-minute halves with a 3-minute halftime.
- No overtime during regular season.
3. Boundaries
- Played on a half-sized field.
4. Kick-in
- No throw-ins; replaced by kick-ins.
- Ball must be stationary; goals cannot be scored directly from kick-ins.
5. Substitutions
- Allowed on the fly; goalkeeper substitutions require referee notification.
6. Slide Tackles
- Not permitted; may result in a yellow or red card.
7. Penalty Kicks
- Taken from the center edge of the goal area.
- Only a 2-step run-up is allowed.
8. Goalkeepers
- Must wear distinguishable shirts.
- Can use hands only inside the penalty area.
- Cannot handle ball passed by teammate’s feet.
- Trick plays to bypass this rule result in an indirect free kick and possible misconduct.
9. Fouls, Violations & Misconduct
- Yellow Card (Cautionable Offenses):
- Delaying play, dissent, unauthorized field entry, disrespecting restart distances, persistent fouling, unsporting behavior, excessive celebration, etc.
- Red Card (Dismissal Offenses):
- Denying goal-scoring opportunity, serious foul play, spitting, violent conduct, offensive language, second yellow card.
10. Time Penalties
- Yellow Card: 2-minute penalty.
- Red Card: Ejection from the game.
- Team plays short during penalty duration.
11. Offside
- No offside rule.
12. Scoring
- A goal is scored when the ball enters the net.
13. Timeouts
- One timeout per game (max 90 seconds).
League Standings & Points
- Win: 2 points
- Tie: 1 point
- Loss: 0 points
- No overtime in round robin.
Forfeits & Defaults
- Forfeit declared 10 minutes after scheduled start.
- Captains can agree to play with fewer players.
- Use Fusion IM to declare default/forfeit at least 10 hours prior.
Tie Breaks
Two Teams Tied:
- Head-to-head
- Most wins
- Goal differential
- Most goals scored
- Fewest goals allowed
- Coin flip
Three Teams Tied:
- Best win percentage among tied teams
- Most wins
- Goal differential
- Coin flip
Playoff Format
- Varies by league structure.
- Draws resolved by penalty kicks:
- 3 shooters per team
- Sudden death if still tied
- All players must kick before repeating
Weather Conditions (Outdoor Only)
- Games are played rain or shine (except lightning).
- Lightning protocol: 30-minute delay; game counts if 20 minutes played.
Cancellation Policy
- 1st Cancellation: No reschedule/refund.
- 2nd+: Rescheduled or partial credit next season.
Personal Injury
- Injuries must be reported.
- Bleeding players are removed until safe to return.
- Participation is voluntary and at own risk.